Update Building a MinGW WoW64 Wine with a custom vkd3d build

Francisco Casas
2024-11-27 19:16:55 +00:00
parent ad54c07d3b
commit 5d721af772

@@ -22,7 +22,7 @@ This guide aims to help you through that process.
## Install Wine dependencies
First, install the dependencies listed in the [Building
Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#satisfying-build-dependencies) article.
Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#satisfying-build-dependencies) article. If you system doesn't have multi-lib support you will probably need to work with containers, virtual machines, of chroot as suggested.
Remember to install the `:i386` version of the required packages too (if
your system has multi-lib support).
@@ -126,7 +126,7 @@ Now we need to build 64-bit vkd3d. For that purpose we will also need
the Vulkan and SPIR-V headers. One way of getting them is downloading
the [Vulkan SDK](https://vulkan.lunarg.com).
Alternativelly, you can get them from the official
Alternatively, you can get them from the official
[Vulkan-Headers](https://github.com/KhronosGroup/Vulkan-Headers) and
[SPIRV-Headers](https://github.com/KhronosGroup/SPIRV-Headers)
repositories.