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Update Building a MinGW WoW64 Wine with a custom vkd3d build
@@ -22,7 +22,7 @@ This guide aims to help you through that process.
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## Install Wine dependencies
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First, install the dependencies listed in the [Building
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Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#satisfying-build-dependencies) article.
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Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#satisfying-build-dependencies) article. If you system doesn't have multi-lib support you will probably need to work with containers, virtual machines, of chroot as suggested.
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Remember to install the `:i386` version of the required packages too (if
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your system has multi-lib support).
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@@ -126,7 +126,7 @@ Now we need to build 64-bit vkd3d. For that purpose we will also need
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the Vulkan and SPIR-V headers. One way of getting them is downloading
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the [Vulkan SDK](https://vulkan.lunarg.com).
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Alternativelly, you can get them from the official
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Alternatively, you can get them from the official
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[Vulkan-Headers](https://github.com/KhronosGroup/Vulkan-Headers) and
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[SPIRV-Headers](https://github.com/KhronosGroup/SPIRV-Headers)
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repositories.
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