From 5d721af772a76a1aca1d242af304f6af3e6c2c51 Mon Sep 17 00:00:00 2001 From: Francisco Casas Date: Wed, 27 Nov 2024 19:16:55 +0000 Subject: [PATCH] Update Building a MinGW WoW64 Wine with a custom vkd3d build --- Building-a-MinGW-WoW64-Wine-with-a-custom-vkd3d-build.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Building-a-MinGW-WoW64-Wine-with-a-custom-vkd3d-build.md b/Building-a-MinGW-WoW64-Wine-with-a-custom-vkd3d-build.md index 03feb06..e387e27 100644 --- a/Building-a-MinGW-WoW64-Wine-with-a-custom-vkd3d-build.md +++ b/Building-a-MinGW-WoW64-Wine-with-a-custom-vkd3d-build.md @@ -22,7 +22,7 @@ This guide aims to help you through that process. ## Install Wine dependencies First, install the dependencies listed in the [Building -Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#satisfying-build-dependencies) article. +Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#satisfying-build-dependencies) article. If you system doesn't have multi-lib support you will probably need to work with containers, virtual machines, of chroot as suggested. Remember to install the `:i386` version of the required packages too (if your system has multi-lib support). @@ -126,7 +126,7 @@ Now we need to build 64-bit vkd3d. For that purpose we will also need the Vulkan and SPIR-V headers. One way of getting them is downloading the [Vulkan SDK](https://vulkan.lunarg.com). -Alternativelly, you can get them from the official +Alternatively, you can get them from the official [Vulkan-Headers](https://github.com/KhronosGroup/Vulkan-Headers) and [SPIRV-Headers](https://github.com/KhronosGroup/SPIRV-Headers) repositories.