vkd3d/libs/vkd3d
2024-02-01 22:25:27 +01:00
..
command.c vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_signature_Release(). 2024-01-25 22:24:55 +01:00
device.c vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate. 2024-02-01 22:25:20 +01:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Support multiple descriptions in GetResourceAllocationInfo(). 2024-02-01 22:25:11 +01:00
state.c vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_pipeline_state_Release(). 2024-02-01 22:25:27 +01:00
utils.c vkd3d: Slightly simplify debug_vk_memory_property_flags(). 2024-01-04 22:24:10 +01:00
vkd3d_main.c vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_versioned_root_signature_deserializer_Release(). 2024-02-01 22:25:27 +01:00
vkd3d_private.h vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_pipeline_state_AddRef(). 2024-02-01 22:25:27 +01:00
vkd3d_shaders.h vkd3d: Compile the UAV clear shaders at runtime. 2023-11-06 23:09:49 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00