vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_pipeline_state_Release().

This commit is contained in:
Henri Verbeet 2024-01-23 18:21:37 +01:00 committed by Alexandre Julliard
parent c71fa87522
commit 9434687c5b
Notes: Alexandre Julliard 2024-02-01 23:08:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/623

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@ -2027,7 +2027,7 @@ static void d3d12_pipeline_uav_counter_state_cleanup(struct d3d12_pipeline_uav_c
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState *iface)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
unsigned int refcount = InterlockedDecrement((LONG *)&state->refcount);
unsigned int refcount = vkd3d_atomic_decrement_u32(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);