vkd3d/tests
Józef Kucia f91422eb40 tests: Accumulate coverage mask from all fragments.
Clipping may divide the triangle and produce multiple fragments per
pixel.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:16 +01:00
..
.gitignore tests: Add test for invalid shader bytecode. 2018-12-12 17:28:16 +01:00
d3d12_crosstest.h tests: Detect device vendor only on Windows. 2018-12-17 19:17:17 +01:00
d3d12_invalid_usage.c tests: Detect when WARP is used. 2018-12-12 17:08:50 +01:00
d3d12_test_utils.h tests: Accumulate coverage mask from all fragments. 2019-03-04 19:46:16 +01:00
d3d12.c tests: Accumulate coverage mask from all fragments. 2019-03-04 19:46:16 +01:00
vkd3d_api.c tests: Rename vkd3d_d3d12_test.h to d3d12_test_utils.h. 2018-11-29 22:05:21 +01:00
vkd3d_shader_api.c tests: Add test for vkd3d shader function pointers. 2019-02-25 19:08:08 +01:00