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f5486442227c9e2d6ec45fcfd515660f56a1b720
vkd3d/libs/vkd3d-shader
History
Francisco Casas f548644222 vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
2024-05-13 11:50:22 +02:00
d3dbc.c
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
2024-05-13 22:26:03 +02:00
dxbc.c
…
dxil.c
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fx.c
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glsl.c
…
hlsl_codegen.c
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
2024-05-13 22:26:08 +02:00
hlsl_constant_ops.c
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hlsl.c
…
hlsl.h
vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
2024-05-13 22:26:07 +02:00
hlsl.l
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hlsl.y
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ir.c
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libvkd3d-shader.pc.in
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preproc.h
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preproc.l
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preproc.y
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spirv.c
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
2024-05-13 11:50:23 +02:00
tpf.c
vkd3d-shader/tpf: Write the field offset in bytes.
2024-05-06 22:12:48 +02:00
vkd3d_shader_main.c
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
2024-05-02 22:19:18 +02:00
vkd3d_shader_private.h
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vkd3d_shader.map
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