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Józef Kucia f0a1e14113 libs/vkd3d: Mark device as removed when command list in recording state is executed.
Fixes a GPU hang in test_device_removed_reason() on RADV.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:59:57 +02:00
bin build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
crosslibs Add crosslibs .a to .gitignore. 2016-10-24 13:57:04 +02:00
demos libs/vkd3d: Add structure type fields to public API structures. 2018-04-03 21:59:35 +02:00
include libs/vkd3d: Mark device as removed when command list in recording state is executed. 2018-04-16 21:59:57 +02:00
libs libs/vkd3d: Mark device as removed when command list in recording state is executed. 2018-04-16 21:59:57 +02:00
m4 build: Use linker version scripts to control visibility. 2018-01-15 17:51:25 +01:00
portable build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
programs/vkd3d-compiler libs/vkd3d: Use HRESULT as preferred error code. 2018-04-11 18:56:25 +02:00
tests libs/vkd3d: Mark device as removed when command list in recording state is executed. 2018-04-16 21:59:57 +02:00
.gitignore build: The dist target produces .tar.xz files. 2017-07-10 16:32:01 +02:00
AUTHORS build: Add some standard files. 2016-10-28 12:34:12 +02:00
autogen.sh build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
configure.ac build: Do not try to rebuild headers when widl is not found. 2018-04-13 19:08:22 +02:00
COPYING Update copyright info. 2017-06-19 18:24:39 +02:00
INSTALL build: Add some standard files. 2016-10-28 12:34:12 +02:00
LICENSE Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
Makefile.am build: Remove rpc.h and rpcndr.h includes from generated headers. 2018-04-16 21:59:53 +02:00
README build: Add some standard files. 2016-10-28 12:34:12 +02:00

=============================
The vkd3d 3D Graphics Library
=============================

Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
similar, but not identical, to Direct3D 12.