vkd3d/libs/vkd3d-shader
Francisco Casas ef7cf9b1ad vkd3d-shader/hlsl: Support resource arrays when writting SM4.
The new fixmes can be triggered in presence of object components within
structs (for SM5).

In shaders such as this one:

    struct apple
    {
        Texture2D tex : TEX;
        float4 color : COLOR;
    };

    float4 main(struct apple input) : sv_target
    {
        return input.tex.Load(int3(1, 2, 3));
    }

Or this one:

    struct
    {
        Texture2D tex;
        float4 color;
    } s;

    float4 main() : sv_target
    {
        return s.tex.Load(int3(1, 2, 3));
    }
2023-05-08 20:24:15 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c. 2023-05-02 20:45:33 +02:00
d3dbc.c vkd3d-shader/hlsl: Write resource loads in SM1. 2023-05-08 20:24:15 +02:00
dxbc.c vkd3d-shader: Introduce an internal shader signature structure. 2023-05-03 21:12:07 +02:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure. 2023-05-01 22:18:33 +02:00
hlsl.c vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
hlsl.h vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
hlsl.l vkd3d-shader/hlsl: Parse packoffset(). 2023-04-04 21:59:40 +02:00
hlsl.y vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
ir.c vkd3d-shader: Introduce an internal shader signature structure. 2023-05-03 21:12:07 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader: Introduce an internal shader signature structure. 2023-05-03 21:12:07 +02:00
tpf.c vkd3d-shader/hlsl: Support resource arrays when writting SM4. 2023-05-08 20:24:15 +02:00
vkd3d_shader_main.c vkd3d-shader: Introduce an internal shader signature structure. 2023-05-03 21:12:07 +02:00
vkd3d_shader_private.h vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
vkd3d_shader.map vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00