mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
Capability Geometry allows to use the Layer builtin in geometry and pixel shaders. For vertex and domain shaders ShaderLayer should be used, but it's only available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used instead with extension SPV_EXT_shader_viewport_index_layer.