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checksum.c
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vkd3d-shader: Implement DXBC checksum for root signatures.
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2018-12-20 19:41:44 +01:00 |
dxbc.c
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vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
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2021-02-22 20:25:52 +01:00 |
hlsl_codegen.c
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vkd3d-shader: Write SM1 store instructions.
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2021-05-14 21:02:15 +02:00 |
hlsl.c
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vkd3d-shader: Parse the semantic index in hlsl_parse().
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2021-05-10 18:09:24 +02:00 |
hlsl.h
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vkd3d-shader: Avoid using the term "varying" for all semantics.
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2021-05-10 18:09:26 +02:00 |
hlsl.l
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vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
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2021-03-09 11:58:02 +01:00 |
hlsl.y
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vkd3d-shader: Forbid declaring variables as both "uniform" and "static".
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2021-05-14 21:02:08 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
spirv.c
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vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
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2021-03-22 16:59:18 +01:00 |
trace.c
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vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.
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2021-02-19 21:12:43 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
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2021-03-09 11:58:02 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
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2021-03-09 11:58:02 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |