..
hlsl
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
2024-05-13 22:26:05 +02:00
.gitignore
tests: Add some C HLSL preprocessor tests.
2020-11-24 22:28:11 +01:00
d3d12_crosstest.h
tests: Add llvmpipe among the Mesa drivers.
2024-04-10 08:54:50 -05:00
d3d12_invalid_usage.c
tests/shader_runner: Use the global test_options structure.
2023-03-10 21:13:05 +01:00
d3d12_test_utils.h
tests/hlsl: Add tests for SV_Depth.
2024-04-19 22:23:40 +02:00
d3d12.c
vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
2024-05-13 11:50:33 +02:00
driver.c
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
dxcompiler.idl
tests/shader-runner: Test shaders with dxcompiler.
2023-10-11 22:21:14 +02:00
hlsl_d3d12.c
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
2024-05-06 22:12:50 +02:00
preproc-if-expr.shader_test
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
2022-02-02 21:06:21 +01:00
preproc-if.shader_test
tests: Add some basic tests for #if and related preprocessor directives.
2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test
tests: Add some tests for #ifdef and defined().
2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test
tests: Add some tests for shaders which fail to preprocess.
2020-11-24 22:27:59 +01:00
preproc-macro.shader_test
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
preproc-misc.shader_test
tests: Add some more miscellaneous preprocessor tests.
2020-11-24 22:28:05 +01:00
shader_runner_d3d9.c
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00
shader_runner_d3d11.c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
shader_runner_d3d12.c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
shader_runner_gl.c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
shader_runner_vulkan.c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
shader_runner.c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
shader_runner.h
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
test-driver.sh
tests/test-driver: Avoid "head" with negative line count.
2024-04-09 12:28:51 -05:00
utils.h
tests: Include vkd3d_d3d12.h in utils.h.
2024-04-02 23:09:53 +02:00
vkd3d_api.c
vkd3d-common: Get rid of InterlockedDecrement().
2024-02-06 23:07:36 +01:00
vkd3d_common.c
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c
vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
2024-03-27 22:37:34 +01:00
vulkan_procs.h
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
2024-03-08 23:36:35 +01:00