vkd3d/libs/vkd3d-shader
Henri Verbeet d2ffae5900 vkd3d-shader: Introduce API for descriptor array bindings.
We will need this for shader model 5.1 resource arrays. However, for the
time being any count other than '1' is unsupported.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:38 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components. 2020-08-20 22:01:35 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
spirv.c vkd3d-shader: Introduce API for descriptor array bindings. 2020-08-20 22:01:38 +02:00
trace.c vkd3d-shader: Output a compiler error message if the DXBC size is invalid. 2020-07-23 19:43:52 +02:00
vkd3d_shader_main.c vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types(). 2020-08-06 11:54:22 +02:00
vkd3d_shader_private.h vkd3d-shader: Introduce API for descriptor array bindings. 2020-08-20 22:01:38 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types(). 2020-08-06 11:54:22 +02:00