..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader/spirv: Introduce integer width cast instructions.
2023-11-09 21:14:32 +01:00
d3dbc.c
vkd3d-shader/hlsl: Implement ternary operator for SM1.
2023-11-08 22:49:31 +01:00
dxbc.c
vkd3d-shader/dxil: Read the DXIL input and output signatures.
2023-10-16 22:36:29 +02:00
dxil.c
vkd3d-shader/dxil: Do not use COLOROUT for PS outputs.
2023-11-09 21:14:49 +01:00
glsl.c
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
2023-03-13 22:09:58 +01:00
hlsl_codegen.c
vkd3d-shader: Add support for floor() on SM1-3.
2023-11-08 22:49:40 +01:00
hlsl_constant_ops.c
vkd3d-shader: Add constant folding for 'floor'.
2023-11-08 22:49:40 +01:00
hlsl.c
vkd3d-shader: Add a missing entry to instruction debug print helper.
2023-11-08 22:49:40 +01:00
hlsl.h
vkd3d-shader/hlsl: Parse ceil() function.
2023-11-08 22:49:37 +01:00
hlsl.l
vkd3d-shader/hlsl: Sort keywords.
2023-11-06 23:09:20 +01:00
hlsl.y
vkd3d-shader/hlsl: Parse ceil() function.
2023-11-08 22:49:37 +01:00
ir.c
vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
2023-11-09 21:14:52 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
spirv.c
vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
2023-11-09 21:14:52 +01:00
tpf.c
vkd3d-shader/tpf: Add support for ceil().
2023-11-08 22:49:38 +01:00
vkd3d_shader_main.c
vkd3d-shader: Dump shaders as soon as possible.
2023-11-02 18:22:26 +01:00
vkd3d_shader_private.h
vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
2023-11-09 21:14:52 +01:00
vkd3d_shader.map
vkd3d-shader: Export vkd3d_shader_build_varying_map.
2023-09-19 21:30:35 +02:00