..
checksum.c
vkd3d-shader: Implement DXBC checksum for root signatures.
2018-12-20 19:41:44 +01:00
dxbc.c
vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
2021-02-22 20:25:52 +01:00
hlsl_codegen.c
vkd3d-shader: Write SM1 reciprocal instructions.
2021-06-18 21:08:18 +02:00
hlsl.c
vkd3d-shader: Distinguish between resource exhaustion and invalid shaders when returning failure.
2021-05-31 17:44:02 +02:00
hlsl.h
vkd3d-shader: Store the register type for reservations as a char.
2021-06-18 21:08:20 +02:00
hlsl.l
vkd3d-shader: Introduce HLSL allocation helpers.
2021-05-31 17:43:54 +02:00
hlsl.y
vkd3d-shader: Store the register type for reservations as a char.
2021-06-18 21:08:20 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
vkd3d-shader: Add predefined macros to the macro list.
2021-01-26 21:28:14 +01:00
preproc.l
vkd3d-shader: Cleanup predefined macro body on allocation failure.
2021-01-27 21:13:35 +01:00
preproc.y
vkd3d-shader: Add predefined macros to the macro list.
2021-01-26 21:28:14 +01:00
spirv.c
vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
2021-03-22 16:59:18 +01:00
trace.c
vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.
2021-02-19 21:12:43 +01:00
vkd3d_shader_main.c
vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
2021-03-09 11:58:02 +01:00
vkd3d_shader_private.h
vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
2021-03-09 11:58:02 +01:00
vkd3d_shader.map
vkd3d-shader: Introduce vkd3d_shader_preprocess().
2020-09-28 15:00:17 +02:00