mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
6ac525d6c3
Capability Geometry allows to use the Layer builtin in geometry and pixel shaders. For vertex and domain shaders ShaderLayer should be used, but it's only available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used instead with extension SPV_EXT_shader_viewport_index_layer. |
||
---|---|---|
.. | ||
private | ||
.gitignore | ||
vkd3d_d3d9types.h | ||
vkd3d_d3d12.idl | ||
vkd3d_d3d12sdklayers.idl | ||
vkd3d_d3dcommon.idl | ||
vkd3d_d3dcompiler_types.h | ||
vkd3d_d3dcompiler.h | ||
vkd3d_d3dx9shader.idl | ||
vkd3d_dxgi1_2.idl | ||
vkd3d_dxgi1_3.idl | ||
vkd3d_dxgi1_4.idl | ||
vkd3d_dxgi.idl | ||
vkd3d_dxgibase.idl | ||
vkd3d_dxgiformat.idl | ||
vkd3d_dxgitype.idl | ||
vkd3d_shader.h | ||
vkd3d_types.h | ||
vkd3d_unknown.idl | ||
vkd3d_utils.h | ||
vkd3d_windows.h | ||
vkd3d.h |