.. |
checksum.c
|
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
|
2021-08-11 20:58:24 +02:00 |
d3d_asm.c
|
vkd3d-shader/spirv: Introduce orderedness to comparison instructions.
|
2023-11-10 20:23:51 +01:00 |
d3dbc.c
|
vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
|
2023-11-20 22:07:29 +01:00 |
dxbc.c
|
vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
|
2023-11-20 22:07:45 +01:00 |
dxil.c
|
vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
|
2023-11-15 21:48:35 +01:00 |
glsl.c
|
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
|
2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
|
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
|
2023-11-15 21:48:49 +01:00 |
hlsl_constant_ops.c
|
vkd3d-shader: Add constant folding for 'floor'.
|
2023-11-08 22:49:40 +01:00 |
hlsl.c
|
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
|
2023-11-15 21:48:49 +01:00 |
hlsl.h
|
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
|
2023-11-15 21:48:49 +01:00 |
hlsl.l
|
vkd3d-shader/hlsl: Sort keywords.
|
2023-11-06 23:09:20 +01:00 |
hlsl.y
|
vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins.
|
2023-11-20 22:07:24 +01:00 |
ir.c
|
vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
|
2023-11-20 22:07:41 +01:00 |
libvkd3d-shader.pc.in
|
build: Build libvkd3d-shader as public library.
|
2018-11-02 11:19:00 +01:00 |
preproc.h
|
build: Make the default symbol visibility "hidden".
|
2021-08-09 21:43:22 +02:00 |
preproc.l
|
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
|
2023-08-02 20:19:21 +09:00 |
preproc.y
|
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
|
2022-05-12 19:33:56 +02:00 |
spirv.c
|
vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
|
2023-11-15 21:48:36 +01:00 |
tpf.c
|
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
|
2023-11-15 21:48:49 +01:00 |
vkd3d_shader_main.c
|
vkd3d-shader/ir: Use location information from the instruction in vkd3d_shader_scan_instruction().
|
2023-11-21 22:41:58 +01:00 |
vkd3d_shader_private.h
|
vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
|
2023-11-21 22:41:57 +01:00 |
vkd3d_shader.map
|
vkd3d-shader: Implement scanning combined resource/sampler information.
|
2023-11-13 23:19:23 +01:00 |