vkd3d/include/private
Józef Kucia 2f43965c2c vkd3d-shader: Add OpenGL SPIR-V target environment.
More changes are needed for full support.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:36 +02:00
..
list.h include: Import linked list implementation from Wine. 2017-06-16 22:38:21 +02:00
rbtree.h include: Drop wine prefix from red-black tree functions. 2017-06-16 22:38:21 +02:00
vkd3d_common.h libs/vkd3d: Validate miplevel count while creating resources. 2018-01-11 22:31:33 +01:00
vkd3d_debug.h libs/vkd3d: Mark device as removed when command list in recording state is executed. 2018-04-16 21:59:57 +02:00
vkd3d_memory.h libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d. 2017-06-19 18:05:53 +02:00
vkd3d_shader.h vkd3d-shader: Add OpenGL SPIR-V target environment. 2018-10-11 18:37:36 +02:00
vkd3d_test.h tests: Fix unsupported formats tests on WARP. 2018-10-01 18:36:40 -07:00