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libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d.
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@ -54,7 +54,8 @@ CLEANFILES = $(spv_shaders)
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noinst_LTLIBRARIES = libvkd3d-common.la
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libvkd3d_common_la_SOURCES = \
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include/private/vkd3d_debug.h \
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libs/vkd3d-common/debug.c
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libs/vkd3d-common/debug.c \
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libs/vkd3d-common/memory.c
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lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la
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@ -20,6 +20,8 @@
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#define __VKD3D_MEMORY_H
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#include <assert.h>
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#include <stdbool.h>
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#include "vkd3d_debug.h"
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static inline void *vkd3d_malloc(size_t size)
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@ -51,4 +53,7 @@ static inline void vkd3d_free(void *ptr)
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free(ptr);
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}
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bool vkd3d_array_reserve(void **elements, size_t *capacity,
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size_t element_count, size_t element_size) DECLSPEC_HIDDEN;
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#endif /* __VKD3D_MEMORY_H */
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48
libs/vkd3d-common/memory.c
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48
libs/vkd3d-common/memory.c
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@ -0,0 +1,48 @@
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/*
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* Copyright 2016 Henri Verbeet for CodeWeavers
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_memory.h"
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bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
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{
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size_t new_capacity, max_capacity;
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void *new_elements;
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if (element_count <= *capacity)
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return true;
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max_capacity = ~(size_t)0 / element_size;
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if (max_capacity < element_count)
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return false;
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new_capacity = max(*capacity, 4);
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while (new_capacity < element_count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < element_count)
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new_capacity = element_count;
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if (!(new_elements = vkd3d_realloc(*elements, new_capacity * element_size)))
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return false;
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*elements = new_elements;
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*capacity = new_capacity;
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return true;
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}
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@ -65,34 +65,6 @@ VkFormat vkd3d_get_vk_format(DXGI_FORMAT format)
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return vkd3d_format->vk_format;
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}
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bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
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{
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size_t new_capacity, max_capacity;
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void *new_elements;
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if (element_count <= *capacity)
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return true;
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max_capacity = ~(size_t)0 / element_size;
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if (max_capacity < element_count)
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return false;
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new_capacity = max(*capacity, 4);
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while (new_capacity < element_count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < element_count)
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new_capacity = element_count;
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if (!(new_elements = vkd3d_realloc(*elements, new_capacity * element_size)))
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return false;
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*elements = new_elements;
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*capacity = new_capacity;
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return true;
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}
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bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level)
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{
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static const D3D_FEATURE_LEVEL valid_feature_levels[] =
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@ -422,9 +422,6 @@ const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
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const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
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const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
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bool vkd3d_array_reserve(void **elements, size_t *capacity,
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size_t element_count, size_t element_size) DECLSPEC_HIDDEN;
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HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
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HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
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