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d2ffae5900
We will need this for shader model 5.1 resource arrays. However, for the time being any count other than '1' is unsupported. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
command.c | ||
device.c | ||
libvkd3d.pc.in | ||
resource.c | ||
state.c | ||
utils.c | ||
vkd3d_main.c | ||
vkd3d_private.h | ||
vkd3d_shaders.h | ||
vkd3d.map | ||
vulkan_procs.h |