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85def272ae
This is undefined behaviour in SPIR-V, but well-defined in Direct3D, so we should explicitly 'and' the shift amount with 31. Based on a vkd3d-proton patch by Philip Rebohle. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>