Logo
Explore Help
Sign In
wine/vkd3d
0
0
Fork 0
You've already forked vkd3d
mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-09-12 18:50:22 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
711ce4e65d083da591ce9444c57aadcccb2534b2
vkd3d/libs/vkd3d
History
Conor McCarthy 6446b6ea21 vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
2024-01-24 22:38:09 +01:00
..
command.c
vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().
2024-01-22 22:19:03 +01:00
device.c
vkd3d: Use debugstr_hresult() in vkd3d_join_thread().
2024-01-23 20:27:28 +01:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
resource.c
vkd3d: Use debugstr_hresult() in vkd3d_init_null_resources().
2024-01-23 20:27:28 +01:00
state.c
vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
2024-01-24 22:38:09 +01:00
utils.c
vkd3d: Slightly simplify debug_vk_memory_property_flags().
2024-01-04 22:24:10 +01:00
vkd3d_main.c
vkd3d: Add ID3D12Device5 interface stub.
2023-09-28 23:13:29 +02:00
vkd3d_private.h
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
2024-01-22 22:19:09 +01:00
vkd3d_shaders.h
vkd3d: Compile the UAV clear shaders at runtime.
2023-11-06 23:09:49 +01:00
vkd3d.map
vkd3d: Allow writing log output via a custom callback.
2022-06-07 19:38:57 +02:00
vulkan_procs.h
vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
2022-03-24 19:47:24 +01:00
Powered by Gitea Page: 218ms Template: 9ms
English
English
Licenses API