vkd3d/libs/vkd3d-shader
Zebediah Figura e10e12a10c vkd3d-shader: Avoid underflowing the indentation level.
Any shader that would underflow is invalid, but it is helpful to allow tracing even invalid shaders.
2023-02-22 18:28:19 +01:00
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checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf(). 2023-01-24 18:11:14 +01:00
dxbc.c vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf(). 2023-01-24 18:11:14 +01:00
glsl.c vkd3d-shader/glsl: Use the instruction array interface in vkd3d_glsl_generator_generate(). 2023-01-24 18:11:13 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Allocate register reservations in a separate pass. 2023-02-22 18:28:19 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Add some swizzle manipulation definitions. 2023-01-24 18:10:39 +01:00
hlsl_sm1.c vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var. 2023-02-22 18:28:19 +01:00
hlsl_sm4.c vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var. 2023-02-22 18:28:19 +01:00
hlsl.c vkd3d-shader/hlsl: Store the type's register size for each register set. 2023-02-22 18:28:19 +01:00
hlsl.h vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var. 2023-02-22 18:28:19 +01:00
hlsl.l vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
hlsl.y vkd3d-shader/hlsl: Parse the tex3D() intrinsic. 2023-02-22 18:28:19 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
sm4.h vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
spirv.c vkd3d-shader/spirv: Introduce an option to control whether point size is written. 2023-02-02 20:51:18 +01:00
trace.c vkd3d-shader: Avoid underflowing the indentation level. 2023-02-22 18:28:19 +01:00
vkd3d_shader_main.c vkd3d-shader: Initialize the parameter allocator head. 2023-02-07 22:15:08 +01:00
vkd3d_shader_private.h vkd3d-shader/spirv: Pass a parser pointer to spirv_compiler_generate_spirv(). 2023-01-24 18:11:16 +01:00
vkd3d_shader.map vkd3d-shader: Allow writing log output via a custom callback. 2022-06-07 19:38:49 +02:00