vkd3d-shader/hlsl: Parse the tex3D() intrinsic.

This commit is contained in:
Zebediah Figura 2021-08-11 18:27:57 -05:00 committed by Alexandre Julliard
parent 645ec0167a
commit 7c1c2e6cc4
Notes: Alexandre Julliard 2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66

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@ -3127,6 +3127,12 @@ static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
return intrinsic_tex(ctx, params, loc, "tex2D", HLSL_SAMPLER_DIM_2D);
}
static bool intrinsic_tex3D(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex3D", HLSL_SAMPLER_DIM_3D);
}
static bool intrinsic_transpose(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@ -3224,6 +3230,7 @@ intrinsic_functions[] =
{"sqrt", 1, true, intrinsic_sqrt},
{"step", 2, true, intrinsic_step},
{"tex2D", -1, false, intrinsic_tex2D},
{"tex3D", -1, false, intrinsic_tex3D},
{"transpose", 1, true, intrinsic_transpose},
};