mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
241 lines
2.9 KiB
Plaintext
241 lines
2.9 KiB
Plaintext
[pixel shader]
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struct apple
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{
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float3 aa;
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int bb;
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};
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float4 main() : sv_target
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{
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float f[4] = {1, 2, 3, 4};
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struct apple a;
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a = (struct apple) f;
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return a.aa.xyzx;
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}
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[test]
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 1.0)
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[pixel shader]
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struct apple
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{
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float3 aa;
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int bb;
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float cc;
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};
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float4 main() : sv_target
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{
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struct apple a = {5, 6, 7, 8.8, 9.0};
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float f[4];
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f = (float[4]) a;
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return float4(f);
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}
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[test]
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draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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[pixel shader]
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float4 main() : sv_target
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{
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float f[6] = {1, 2, 3, 4, 5, 6};
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int i[4];
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i = (int[4]) f;
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return float4(i[0], i[1], i[2], i[3]);
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}
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[test]
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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Texture2D tex;
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struct apple
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{
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int2 aa;
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Texture2D bb;
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float cc;
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};
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struct banana
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{
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float aa[2];
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Texture2D bb;
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int cc;
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};
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float4 main() : sv_target
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{
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struct apple a = {1, 2, tex, 7.2};
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struct banana b;
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b = (struct banana) a;
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return b.cc;
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}
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[test]
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draw quad
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probe all rgba (7.0, 7.0, 7.0, 7.0)
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[pixel shader]
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Texture2D tex;
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struct apple
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{
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int2 aa;
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Texture2D bb;
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float cc;
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float4 dd;
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Texture2D ee;
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};
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struct banana
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{
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float aa[2];
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Texture2D bb;
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int cc;
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};
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float4 main() : sv_target
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{
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struct apple a = {1, 2, tex, 3, 4, 5, 6, 7, tex};
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struct banana b;
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b = (struct banana) a;
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return b.cc;
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}
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[test]
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draw quad
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probe all rgba (3.0, 3.0, 3.0, 3.0)
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[pixel shader fail]
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struct apple
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{
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int2 aa;
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float bb;
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};
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struct banana
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{
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int2 aa;
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float bb;
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float cc;
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};
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float4 main() : sv_target
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{
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struct apple a = {1, 2, 3};
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struct banana b;
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b = (struct banana) a;
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return b.bb;
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float4 v = float4(10.1, 20.2, 30.3, 40.4);
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int i[3];
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i = (int[3]) v;
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return float4(i[0], i[1], i[2], i[2]);
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}
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[test]
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draw quad
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probe all rgba (10.0, 20.0, 30.0, 30.0)
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[pixel shader]
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struct apple
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{
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int aa;
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float bb[2];
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};
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float4 main() : sv_target
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{
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float4 f = {10.4, 11.4, 12.4, 13.4};
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struct apple a;
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a = (struct apple) f;
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return float4(a.aa, a.aa, a.bb[0], a.bb[1]);
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}
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[test]
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draw quad
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probe all rgba (10.0, 10.0, 11.4, 12.4)
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[pixel shader]
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float4 main() : sv_target
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{
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float f[5] = {11, 12, 13, 14, 15};
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int4 i;
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i = (int4) f;
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return i;
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}
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[test]
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draw quad
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probe all rgba (11.0, 12.0, 13.0, 14.0)
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[pixel shader]
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struct apple
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{
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int2 aa;
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float bb[2];
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float cc;
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};
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float4 main() : sv_target
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{
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struct apple a = {21, 22, 23.4, 24.4, 25.0};
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int4 i;
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i = (int4) a;
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return i;
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}
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[test]
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draw quad
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probe all rgba (21.0, 22.0, 23.0, 24.0)
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[pixel shader]
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float4 main() : sv_target
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{
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float4 f = {31.4, 32.4, 33.4, 34.4};
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int3 i;
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i = (int3) f;
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return float4(i.x, i.y, i.z, i.z);
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}
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[test]
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draw quad
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probe all rgba (31.0, 32.0, 33.0, 33.0)
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