[pixel shader] struct apple { float3 aa; int bb; }; float4 main() : sv_target { float f[4] = {1, 2, 3, 4}; struct apple a; a = (struct apple) f; return a.aa.xyzx; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 1.0) [pixel shader] struct apple { float3 aa; int bb; float cc; }; float4 main() : sv_target { struct apple a = {5, 6, 7, 8.8, 9.0}; float f[4]; f = (float[4]) a; return float4(f); } [test] draw quad probe all rgba (5.0, 6.0, 7.0, 8.0) [pixel shader] float4 main() : sv_target { float f[6] = {1, 2, 3, 4, 5, 6}; int i[4]; i = (int[4]) f; return float4(i[0], i[1], i[2], i[3]); } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) [pixel shader] Texture2D tex; struct apple { int2 aa; Texture2D bb; float cc; }; struct banana { float aa[2]; Texture2D bb; int cc; }; float4 main() : sv_target { struct apple a = {1, 2, tex, 7.2}; struct banana b; b = (struct banana) a; return b.cc; } [test] draw quad probe all rgba (7.0, 7.0, 7.0, 7.0) [pixel shader] Texture2D tex; struct apple { int2 aa; Texture2D bb; float cc; float4 dd; Texture2D ee; }; struct banana { float aa[2]; Texture2D bb; int cc; }; float4 main() : sv_target { struct apple a = {1, 2, tex, 3, 4, 5, 6, 7, tex}; struct banana b; b = (struct banana) a; return b.cc; } [test] draw quad probe all rgba (3.0, 3.0, 3.0, 3.0) [pixel shader fail] struct apple { int2 aa; float bb; }; struct banana { int2 aa; float bb; float cc; }; float4 main() : sv_target { struct apple a = {1, 2, 3}; struct banana b; b = (struct banana) a; return b.bb; } [pixel shader] float4 main() : sv_target { float4 v = float4(10.1, 20.2, 30.3, 40.4); int i[3]; i = (int[3]) v; return float4(i[0], i[1], i[2], i[2]); } [test] draw quad probe all rgba (10.0, 20.0, 30.0, 30.0) [pixel shader] struct apple { int aa; float bb[2]; }; float4 main() : sv_target { float4 f = {10.4, 11.4, 12.4, 13.4}; struct apple a; a = (struct apple) f; return float4(a.aa, a.aa, a.bb[0], a.bb[1]); } [test] draw quad probe all rgba (10.0, 10.0, 11.4, 12.4) [pixel shader] float4 main() : sv_target { float f[5] = {11, 12, 13, 14, 15}; int4 i; i = (int4) f; return i; } [test] draw quad probe all rgba (11.0, 12.0, 13.0, 14.0) [pixel shader] struct apple { int2 aa; float bb[2]; float cc; }; float4 main() : sv_target { struct apple a = {21, 22, 23.4, 24.4, 25.0}; int4 i; i = (int4) a; return i; } [test] draw quad probe all rgba (21.0, 22.0, 23.0, 24.0) [pixel shader] float4 main() : sv_target { float4 f = {31.4, 32.4, 33.4, 34.4}; int3 i; i = (int3) f; return float4(i.x, i.y, i.z, i.z); } [test] draw quad probe all rgba (31.0, 32.0, 33.0, 33.0)