..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3dbc.c
vkd3d-shader: Remove duplicate initialization.
2021-12-16 11:43:52 +01:00
dxbc.c
vkd3d-shader/sm4: Recognise the msad opcode.
2022-03-14 18:31:08 +01:00
glsl.c
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
2021-10-06 18:35:42 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
2022-08-10 21:33:37 +02:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Fold constant integral bitwise or.
2022-06-28 22:20:27 +02:00
hlsl_sm1.c
vkd3d-shader/hlsl: Store the struct fields as an array.
2022-07-18 22:07:26 +02:00
hlsl_sm4.c
vkd3d-shader/hlsl: Store the struct fields as an array.
2022-07-18 22:07:26 +02:00
hlsl.c
vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
2022-08-10 21:33:37 +02:00
hlsl.h
vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
2022-08-10 21:33:37 +02:00
hlsl.l
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
hlsl.y
vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
2022-08-10 21:33:37 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
2022-03-31 21:24:56 +02:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
sm4.h
vkd3d-shader/sm4: Recognise the msad opcode.
2022-03-14 18:31:08 +01:00
spirv.c
vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
2022-08-09 22:14:28 +02:00
trace.c
vkd3d-shader/sm4: Recognise the msad opcode.
2022-03-14 18:31:08 +01:00
vkd3d_shader_main.c
vkd3d-shader: Allow writing log output via a custom callback.
2022-06-07 19:38:49 +02:00
vkd3d_shader_private.h
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
vkd3d_shader.map
vkd3d-shader: Allow writing log output via a custom callback.
2022-06-07 19:38:49 +02:00