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A good part of the I/O normaliser job is to merge together signature elements that are spanned by DCL_INDEX_RANGE instructions. The current algorithm assumes that each index range touches exactly one signature element for each index spanned by the range. The assumption is used in shader_signature_merge() in the form of expecting that, if the index range is N registers long, then, once you find the first signature element of an index range, the other elements that will have to be merged with it are exactly the following N-1 according to the order given by signature_element_register_compare() or signature_element_mask_compare(), depending on the signature type. This doesn't necessarily happen. For example, The Falconeer has a few hull shaders in which this happens: hs_fork_phase dcl_hs_fork_phase_instance_count 13 dcl_input vForkInstanceId dcl_output o4.z dcl_output o5.z dcl_output o6.z dcl_output o7.z dcl_output o12.z dcl_output o13.z dcl_output o14.z dcl_output o15.z dcl_output o16.z dcl_output o17.z dcl_output o18.z dcl_output o19.z dcl_output o20.z dcl_temps 1 dcl_index_range o4.z 17 iadd r0.x, vForkInstanceId.x, l(4) ult r0.y, vForkInstanceId.x, l(4) movc r0.x, r0.y, vForkInstanceId.x, r0.x mov o[r0.x + 4].z, l(0) ret Here the index range "skips" o8.z through o11.z, because those registers only use mask .xy. The current algorithm fails on such a shader. Even depending on the signature element order doesn't look ideal. I don't have a full counterexample for that, but it looks fragile, especially given that the register allocation algorithm in FXC is notoriously full of unexpected corner cases. We solve both problems by slightly changing the architecture of the normaliser: first we move computing the masks for the merge signature element from signature_element_range_expand_mask(), which is executed while merging signature, to io_normaliser_add_index_range(), which is executed before merging signatures. Then, while we are merging signatures, we can decide for each single signature element whether it has to be retained or not, and how it should be patched. The algorithm becomes independent of the order, because each signature element can be processed individually.