vkd3d/libs/vkd3d-shader
Francisco Casas 4aaf6b8895 vkd3d-shader/hlsl: Use hlsl_ir_index for resource access.
This patch makes index expressions on resources hlsl_ir_index nodes
instead of hlsl_ir_resource_load nodes, because it is not known if they
will be used later as the lhs of an hlsl_ir_resource_store.

For now, the only benefit is consistency.
2023-05-03 21:11:56 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c. 2023-05-02 20:45:33 +02:00
d3dbc.c vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c. 2023-05-01 22:18:19 +02:00
dxbc.c vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure. 2023-05-02 20:45:27 +02:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Use hlsl_ir_index for resource access. 2023-05-03 21:11:56 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure. 2023-05-01 22:18:33 +02:00
hlsl.c vkd3d-shader/hlsl: Use hlsl_ir_index for resource access. 2023-05-03 21:11:56 +02:00
hlsl.h vkd3d-shader/hlsl: Use hlsl_ir_index for resource access. 2023-05-03 21:11:56 +02:00
hlsl.l vkd3d-shader/hlsl: Parse packoffset(). 2023-04-04 21:59:40 +02:00
hlsl.y vkd3d-shader/hlsl: Use hlsl_ir_index for resource access. 2023-05-03 21:11:56 +02:00
ir.c vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined. 2023-04-12 21:54:28 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/trace: Add separate id for discard. 2023-04-26 22:46:49 +02:00
tpf.c vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input. 2023-05-01 22:18:36 +02:00
vkd3d_shader_main.c vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly. 2023-04-06 17:52:16 +02:00
vkd3d_shader_private.h vkd3d-shader/trace: Add separate id for discard. 2023-04-26 22:46:49 +02:00
vkd3d_shader.map vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00