vkd3d/tests/hlsl/initializer-implicit-array.shader_test
Francisco Casas 1c73513425 tests: Use the vulkan runner to run SM1 compilation tests.
At the current moment this is a little odd because for SM1 [test]
directives are skipped, and the [shader] directives are not executed by
the shader_runner_vulkan.c:compile_shader() but by the general
shader_runner.c:compile_shader(). So in principle it is a little weird
that we go through the vulkan runner.

But fret not, because in the future we plan to make the parser agnostic
to the language of the tests, so we will get rid of the general
shader_runner.c:compile_shader() function and instead call a
runner->compile_shader() function, defined for each runner. Granted,
most of these may call a generic implementation that uses native
compiler in Windows, and vkd3d-shader on Linux, but it would be more
conceptually correct.
2024-01-24 22:37:44 +01:00

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[pixel shader]
float4 main() : SV_TARGET
{
float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80};
return arr[1];
}
[test]
draw quad
probe all rgba (50, 60, 70, 80)
% dxcompiler emits a nop shader which returns immediately.
[require]
shader model < 6.0
[pixel shader]
float4 main() : sv_target
{
float4 arr1[2] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 arr2[] = arr1;
return arr2[1];
}
[test]
draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
[require]
% reset requirements
[pixel shader]
float4 main() : sv_target
{
float2 arr[][3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
return float4(arr[1][0], arr[1][1]);
}
[test]
draw quad
probe all rgba (7.0, 8.0, 9.0, 10.0)
[pixel shader]
struct foo
{
float3 foo1;
float4 foo2;
};
struct bar
{
struct foo aa;
int2 bb;
float4 cc[2];
};
float4 main() : SV_TARGET
{
struct bar p[] = {
101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217,
};
return p[0].aa.foo2 + p[1].cc[1];
}
[test]
draw quad
probe all rgba (318.0, 320.0, 322.0, 324.0)
[pixel shader fail]
// Incompatible number of arguments in implicit size array initializer
float4 main() : SV_TARGET
{
float4 arr[] = {10, 20, 30, 40, 50, 60, 70};
return 0.0;
}
[pixel shader fail]
// Incompatible number of arguments in implicit size array initializer
float4 main() : SV_TARGET
{
float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80, 90};
return 0.0;
}
[pixel shader fail]
// Implicit size inner array
float4 main() : sv_target
{
float2 arr[3][] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
return 0.0;
}
[pixel shader fail]
// Implicit size array without initializer
float4 main() : sv_target
{
float4 arr[];
return 0.0;
}
[pixel shader fail]
// Implicit size array as struct member
struct foobar
{
int a;
float4 arr[];
};
float4 main() : sv_target
{
struct foobar s;
return 0.0;
}
[pixel shader fail(sm<6)]
// Implicit size array as function argument
float4 fun(float4 arr[])
{
return 1.0;
}
float4 main() : sv_target
{
float4 arr[3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
return fun(arr);
}
[pixel shader fail]
// Implicit size array as function return type
// Note: explicit size arrays are not allowed either.
float4[] fun()
{
float4 ret[2] = {1, 2, 3, 4, 5, 6, 7, 8};
return ret;
}
float4 main() : sv_target
{ fun();
return 0.0;
}
[pixel shader fail(sm<6)]
// Implicit size array as a typedef
typedef float4 arrtype[];
float4 main() : sv_target
{
arrtype arr1 = {1, 2, 3, 4, 5, 6, 7, 8};
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0, without initializer
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[];
return 0.0;
}
[pixel shader fail]
// Implicit size array with an initializer of size 0
struct emp
{
};
float4 main() : sv_target
{
float4 arr[] = (struct emp) 42;
return 0.0;
}
% dxcompiler crashes.
[require]
shader model < 6.0
[pixel shader fail]
// Implicit size array as a cast
float4 main() : sv_target
{
float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 arr2[2] = (float4 []) arr1;
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[] = {1, 2, 3, 4};
return 0.0;
}
[pixel shader fail]
// Broadcast to an implicit size array
float4 main() : sv_target
{
int a[4] = (int[]) 0;
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0 with initializer of size 0
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[] = (struct emp) 42;
return 0.0;
}