vkd3d/tests/hlsl/initializer-implicit-array.shader_test

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[pixel shader]
float4 main() : SV_TARGET
{
float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80};
return arr[1];
}
[test]
draw quad
probe all rgba (50, 60, 70, 80)
% dxcompiler emits a nop shader which returns immediately.
[require]
shader model < 6.0
[pixel shader]
float4 main() : sv_target
{
float4 arr1[2] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 arr2[] = arr1;
return arr2[1];
}
[test]
draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
[require]
% reset requirements
[pixel shader]
float4 main() : sv_target
{
float2 arr[][3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
return float4(arr[1][0], arr[1][1]);
}
[test]
draw quad
probe all rgba (7.0, 8.0, 9.0, 10.0)
[pixel shader]
struct foo
{
float3 foo1;
float4 foo2;
};
struct bar
{
struct foo aa;
int2 bb;
float4 cc[2];
};
float4 main() : SV_TARGET
{
struct bar p[] = {
101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217,
};
return p[0].aa.foo2 + p[1].cc[1];
}
[test]
draw quad
probe all rgba (318.0, 320.0, 322.0, 324.0)
[pixel shader fail]
// Incompatible number of arguments in implicit size array initializer
float4 main() : SV_TARGET
{
float4 arr[] = {10, 20, 30, 40, 50, 60, 70};
return 0.0;
}
[pixel shader fail]
// Incompatible number of arguments in implicit size array initializer
float4 main() : SV_TARGET
{
float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80, 90};
return 0.0;
}
[pixel shader fail]
// Implicit size inner array
float4 main() : sv_target
{
float2 arr[3][] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
return 0.0;
}
[pixel shader fail]
// Implicit size array without initializer
float4 main() : sv_target
{
float4 arr[];
return 0.0;
}
[pixel shader fail]
// Implicit size array as struct member
struct foobar
{
int a;
float4 arr[];
};
float4 main() : sv_target
{
struct foobar s;
return 0.0;
}
[pixel shader fail(sm<6)]
// Implicit size array as function argument
float4 fun(float4 arr[])
{
return 1.0;
}
float4 main() : sv_target
{
float4 arr[3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
return fun(arr);
}
[pixel shader fail]
// Implicit size array as function return type
// Note: explicit size arrays are not allowed either.
float4[] fun()
{
float4 ret[2] = {1, 2, 3, 4, 5, 6, 7, 8};
return ret;
}
float4 main() : sv_target
{ fun();
return 0.0;
}
[pixel shader fail(sm<6)]
// Implicit size array as a typedef
typedef float4 arrtype[];
float4 main() : sv_target
{
arrtype arr1 = {1, 2, 3, 4, 5, 6, 7, 8};
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0, without initializer
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[];
return 0.0;
}
[pixel shader fail]
// Implicit size array with an initializer of size 0
struct emp
{
};
float4 main() : sv_target
{
float4 arr[] = (struct emp) 42;
return 0.0;
}
% dxcompiler crashes.
[require]
shader model < 6.0
[pixel shader fail]
// Implicit size array as a cast
float4 main() : sv_target
{
float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 arr2[2] = (float4 []) arr1;
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[] = {1, 2, 3, 4};
return 0.0;
}
[pixel shader fail]
// Broadcast to an implicit size array
float4 main() : sv_target
{
int a[4] = (int[]) 0;
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0 with initializer of size 0
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[] = (struct emp) 42;
return 0.0;
}