..
hlsl
vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
2024-01-02 23:03:07 +01:00
.gitignore
tests: Add some C HLSL preprocessor tests.
2020-11-24 22:28:11 +01:00
d3d12_crosstest.h
tests: Do not crash if a pipeline statistics query heap cannot be created.
2023-09-22 11:06:44 +02:00
d3d12_invalid_usage.c
tests/shader_runner: Use the global test_options structure.
2023-03-10 21:13:05 +01:00
d3d12_test_utils.h
tests: Immediately transition buffers after creation in the shader runner.
2023-11-01 21:47:44 +01:00
d3d12.c
tests: Show that CreatePipelineState also doesn't reuse duplicate objects.
2023-12-07 21:57:45 +01:00
driver.c
ci: Execute the shader runner on the correct test data on Windows.
2023-11-23 22:37:21 +01:00
dxcompiler.idl
tests/shader-runner: Test shaders with dxcompiler.
2023-10-11 22:21:14 +02:00
hlsl_d3d12.c
vkd3d-utils: Implement D3DStripShader().
2023-10-19 23:07:50 +02:00
preproc-if-expr.shader_test
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
2022-02-02 21:06:21 +01:00
preproc-if.shader_test
tests: Add some basic tests for #if and related preprocessor directives.
2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test
tests: Add some tests for #ifdef and defined().
2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test
tests: Add some tests for shaders which fail to preprocess.
2020-11-24 22:27:59 +01:00
preproc-macro.shader_test
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
preproc-misc.shader_test
tests: Add some more miscellaneous preprocessor tests.
2020-11-24 22:28:05 +01:00
shader_runner_d3d9.c
tests/shader-runner: Test shaders with dxcompiler.
2023-10-11 22:21:14 +02:00
shader_runner_d3d11.c
tests/shader-runner: Check for float64 support in the d3d11 runner.
2023-12-14 21:00:38 +01:00
shader_runner_d3d12.c
tests/shader-runner: Introduce a 'float64' requirement directive.
2023-12-12 22:50:50 +01:00
shader_runner_gl.c
Release 1.10.
2023-12-06 15:31:21 +01:00
shader_runner_vulkan.c
tests: Use struct vkd3d_shader_scan_signature_info to retrieve the VS input signature.
2023-12-14 23:19:28 +01:00
shader_runner.c
tests: Print the failing line numbers when a test fails.
2024-01-02 23:03:25 +01:00
shader_runner.h
tests/shader-runner: Introduce a 'float64' requirement directive.
2023-12-12 22:50:50 +01:00
utils.h
tests/shader-runner: Add tests for 64-bit casts.
2023-11-15 21:48:33 +01:00
vkd3d_api.c
tests: Distinguish between cross and non-cross Win32 builds.
2023-01-24 18:10:15 +01:00
vkd3d_common.c
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c
vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
2023-11-20 22:07:29 +01:00
vulkan_procs.h
tests: Add support for UAV buffers in Vulkan runner.
2023-05-22 22:03:28 +02:00