..
checksum.c
vkd3d-shader: Use a hash to build the filename when dumping shaders.
2024-08-29 19:14:27 +02:00
d3d_asm.c
vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers.
2024-10-28 17:54:20 +01:00
d3dbc.c
vkd3d-shader: Validate the parsed shader in vsir_parse().
2024-10-23 16:02:09 +02:00
dxbc.c
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
2024-10-08 22:05:38 +02:00
dxil.c
vkd3d-shader/dxil: Implement DX intrinsic SampleIndex.
2024-11-13 16:18:13 +01:00
fx.c
vkd3d-shader/fx: Implement parsing states objects.
2024-11-13 16:15:09 +01:00
glsl.c
vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
2024-11-06 22:57:12 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Silence a spurious -Wmaybe-uninitialized in sm4_generate_vsir_instr_dcl_semantic().
2024-11-14 14:12:13 +01:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
2024-09-03 15:11:16 +02:00
hlsl.c
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
2024-11-06 21:56:27 +01:00
hlsl.h
vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
2024-10-28 17:44:28 +01:00
hlsl.l
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
2024-11-06 21:56:27 +01:00
hlsl.y
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
2024-11-06 22:09:23 +01:00
ir.c
vkd3d-shader/ir: Move applying flat interpolation to a dedicated pass.
2024-11-20 14:53:47 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
msl.c
vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT.
2024-11-20 14:40:10 +01:00
preproc.h
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
preproc.l
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
preproc.y
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
spirv.c
vkd3d-shader/spirv: Get rid of the "offset_component_count" field of struct vkd3d_spirv_resource_type.
2024-11-12 19:12:47 +01:00
tpf.c
vkd3d-shader/hlsl: Store SM4 MOD in the vsir program.
2024-11-06 22:49:12 +01:00
vkd3d_shader_main.c
vkd3d-shader/msl: Output the generated shader code.
2024-11-20 14:40:10 +01:00
vkd3d_shader_private.h
vkd3d-shader/msl: Output the generated shader code.
2024-11-20 14:40:10 +01:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00