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vkd3d/tests/hlsl/point-sprite.shader_test
Francisco Casas 2e0cbff3a0 vkd3d-shader/hlsl: Allocate return variables before other outputs.
point-sprite.shader_test is not technically well formed since, in SM4,
the vertex output signature should be:

// Output signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// sv_position              0   xyzw        0      POS   float   xyzw
// texcoord                 0   xy          1     NONE   float   xy

and the pixel input signature should be:

// Input signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// texcoord                 0   xy          0     NONE   float   xy

so we are not passing "texcoord" properly to the pixel shader, even on
Windows.
2025-06-23 17:56:40 +02:00

1.1 KiB