Commit Graph

3 Commits

Author SHA1 Message Date
Francisco Casas
2e0cbff3a0 vkd3d-shader/hlsl: Allocate return variables before other outputs.
point-sprite.shader_test is not technically well formed since, in SM4,
the vertex output signature should be:

// Output signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// sv_position              0   xyzw        0      POS   float   xyzw
// texcoord                 0   xy          1     NONE   float   xy

and the pixel input signature should be:

// Input signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// texcoord                 0   xy          0     NONE   float   xy

so we are not passing "texcoord" properly to the pixel shader, even on
Windows.
2025-06-23 17:56:40 +02:00
Victor Chiletto
cc9f4ac587 tests/hlsl: Attempt to deduce the data type of unspecified type texture data.
Try parsing first as integer, and if the parse stops at a decimal separator, parse as float.
2025-04-08 19:18:57 +02:00
Elizabeth Figura
6fd1a1ce7e tests: Test point sprite. 2024-10-22 19:14:05 +02:00