vkd3d/tests
Nikolay Sivov 2c533e494a vkd3d-shader/fx: Handle SetBlendState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
..
hlsl vkd3d-shader/fx: Handle SetBlendState(). 2024-08-15 17:53:46 +02:00
.gitignore tests: Add some C HLSL preprocessor tests. 2020-11-24 22:28:11 +01:00
d3d12_crosstest.h tests: Mark a couple of tests as working on recent NVIDIA GPUs. 2024-07-31 20:50:58 +02:00
d3d12_invalid_usage.c tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
d3d12_test_utils.h tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints(). 2024-05-22 22:15:07 +02:00
d3d12.c vkd3d: Check the entire root signature for register conflicts. 2024-08-06 16:53:06 +02:00
driver.c ci: Delimit building each commit with a collapsible section. 2024-04-09 12:28:10 -05:00
dxcompiler.idl tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
hlsl_d3d12.c vkd3d-shader/hlsl: Implement output SV_Coverage. 2024-07-11 00:33:57 +02:00
preproc-if-expr.shader_test vkd3d-shader/preproc: Allow capital U and L after integer constants as well. 2022-02-02 21:06:21 +01:00
preproc-if.shader_test tests: Add some basic tests for #if and related preprocessor directives. 2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test tests: Add some tests for #ifdef and defined(). 2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test tests: Add some tests for shaders which fail to preprocess. 2020-11-24 22:27:59 +01:00
preproc-macro.shader_test vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc-misc.shader_test tests: Add some more miscellaneous preprocessor tests. 2020-11-24 22:28:05 +01:00
shader_runner_d3d9.c tests: Test shade mode. 2024-07-24 16:08:10 +02:00
shader_runner_d3d11.c tests/shader_runner: Factor out a resource_desc structure. 2024-07-11 00:33:57 +02:00
shader_runner_d3d12.c tests/shader_runner: Factor out a resource_desc structure. 2024-07-11 00:33:57 +02:00
shader_runner_gl.c tests: Implement multisampling in the GL renderer. 2024-07-11 00:33:57 +02:00
shader_runner_vulkan.c tests: Test shade mode. 2024-07-24 16:08:10 +02:00
shader_runner.c tests/shader-runner: Add missing trace for wave_ops caps. 2024-08-07 15:54:36 +02:00
shader_runner.h tests: Test shade mode. 2024-07-24 16:08:10 +02:00
test-driver.sh tests: Introduce VKD3D_TEST_DETAILED for the test driver. 2024-08-07 15:54:36 +02:00
utils.h tests: Define WIDL macros in utils.h. 2024-07-11 00:34:58 +02:00
vkd3d_api.c vkd3d-common: Get rid of InterlockedDecrement(). 2024-02-06 23:07:36 +01:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c tests: Add a test for the vkd3d_shader_parameter APIs. 2024-07-11 16:58:56 +02:00
vulkan_procs.h tests: Implement multisampling in the Vulkan renderer. 2024-07-11 00:33:57 +02:00