vkd3d/libs/vkd3d-shader
Philip Rebohle 907d733ffe vkd3d-shader: Don't shift output array component write mask.
Fixes an assertion when compiling shaders with more than four
clip or cull distances. Output arrays are arrays of scalars,
so shifting the write mask is not very meaningful.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-22 16:39:04 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures. 2019-06-12 22:37:40 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
spirv.c vkd3d-shader: Don't shift output array component write mask. 2019-10-22 16:39:04 +02:00
trace.c vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode. 2019-04-30 09:25:40 +02:00
vkd3d_shader_main.c vkd3d-shader: Use locale-insensitive string comparison. 2019-05-01 22:54:20 +02:00
vkd3d_shader_private.h vkd3d-shader: Fix MSVC build. 2019-10-01 19:15:16 +02:00
vkd3d_shader.map vkd3d-shader: Do not export vkd3d_shader_free_root_signature_v_1_0(). 2019-04-25 17:20:25 +02:00