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If the offset of a gather resource load can be represented as an aoffimmi (vectori of ints from -8 to 7), use one. This is of particular importance for 4.0 profiles, where this is the only valid way of representing offsets for this operation. |
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.. | ||
checksum.c | ||
d3dbc.c | ||
dxbc.c | ||
glsl.c | ||
hlsl_codegen.c | ||
hlsl_constant_ops.c | ||
hlsl_sm1.c | ||
hlsl_sm4.c | ||
hlsl.c | ||
hlsl.h | ||
hlsl.l | ||
hlsl.y | ||
libvkd3d-shader.pc.in | ||
preproc.h | ||
preproc.l | ||
preproc.y | ||
sm4.h | ||
spirv.c | ||
trace.c | ||
vkd3d_shader_main.c | ||
vkd3d_shader_private.h | ||
vkd3d_shader.map |