Francisco Casas 18adf0d726 vkd3d-shader/hlsl: Use aoffimmis when writing gather resource loads.
If the offset of a gather resource load can be represented as an
aoffimmi (vectori of ints from -8 to 7), use one.
This is of particular importance for 4.0 profiles, where this is the only
valid way of representing offsets for this operation.
2023-01-24 18:10:49 +01:00
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2022-12-07 16:08:16 +01:00
2022-12-07 16:08:16 +01:00
2018-06-27 22:43:49 +02:00