vkd3d/libs
Francisco Casas 18adf0d726 vkd3d-shader/hlsl: Use aoffimmis when writing gather resource loads.
If the offset of a gather resource load can be represented as an
aoffimmi (vectori of ints from -8 to 7), use one.
This is of particular importance for 4.0 profiles, where this is the only
valid way of representing offsets for this operation.
2023-01-24 18:10:49 +01:00
..
vkd3d Release 1.6. 2022-12-07 16:08:16 +01:00
vkd3d-common vkd3d-common: Always prefix debug output with "vkd3d". 2022-11-08 20:52:27 +01:00
vkd3d-shader vkd3d-shader/hlsl: Use aoffimmis when writing gather resource loads. 2023-01-24 18:10:49 +01:00
vkd3d-utils Release 1.6. 2022-12-07 16:08:16 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00