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UAV counter descriptors are stored in a separate VkDescriptorSet. A VkPipelineLayout created for compute pipeline is compatible for all other descriptor sets with the VkPipelineLayout created for the root signature. This ensures that only UAV counter bindings in the last descriptor set may be disturbed when switching between pipelines with compatible root signatures. The implementation of vkd3d_popcount() is based on https://graphics.stanford.edu/~seander/bithacks.html
============================= The vkd3d 3D Graphics Library ============================= Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very similar, but not identical, to Direct3D 12.
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