vkd3d/libs/vkd3d-shader
Philip Rebohle 04ec461fb4 vkd3d-shader: Don't fetch output variable id before writing output info.
Otherwise, if a private variable is used for the given output,
vkd3d_dxbc_compiler_emit_store_shader_output will write to the
private variable again instead of the actual output, and some
outputs may never be emitted. This is common in hull shaders.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:19 +01:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures. 2019-06-12 22:37:40 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
spirv.c vkd3d-shader: Don't fetch output variable id before writing output info. 2019-10-27 19:17:19 +01:00
trace.c vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode. 2019-04-30 09:25:40 +02:00
vkd3d_shader_main.c vkd3d-shader: Use locale-insensitive string comparison. 2019-05-01 22:54:20 +02:00
vkd3d_shader_private.h vkd3d-shader: Fix MSVC build. 2019-10-01 19:15:16 +02:00
vkd3d_shader.map vkd3d-shader: Do not export vkd3d_shader_free_root_signature_v_1_0(). 2019-04-25 17:20:25 +02:00