vkd3d/libs/vkd3d-shader
2023-11-21 22:41:57 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
d3dbc.c vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode(). 2023-11-20 22:07:29 +01:00
dxbc.c vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float. 2023-11-20 22:07:45 +01:00
dxil.c vkd3d-shader/dxil: Implement the DXIL VSELECT instruction. 2023-11-15 21:48:35 +01:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
hlsl.h vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
hlsl.l vkd3d-shader/hlsl: Sort keywords. 2023-11-06 23:09:20 +01:00
hlsl.y vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins. 2023-11-20 22:07:24 +01:00
ir.c vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening. 2023-11-20 22:07:41 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc(). 2023-11-15 21:48:36 +01:00
tpf.c vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
vkd3d_shader_main.c vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays. 2023-11-21 22:41:57 +01:00
vkd3d_shader_private.h vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays. 2023-11-21 22:41:57 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00