Giovanni Mascellani
a115cd9ec0
vkd3d-shader/ir: Validate DMUL instructions.
2025-06-23 18:07:09 +02:00
Giovanni Mascellani
402c2bf10a
vkd3d-shader/ir: Validate DMOV instructions.
2025-06-23 18:07:09 +02:00
Giovanni Mascellani
32746c664d
vkd3d-shader/ir: Validate DMIN instructions.
2025-06-23 18:07:09 +02:00
Giovanni Mascellani
2f4038bae7
vkd3d-shader/ir: Validate DMAX instructions.
2025-06-23 18:07:09 +02:00
Giovanni Mascellani
bd4681622d
vkd3d-shader/ir: Validate DLT instructions.
2025-06-23 18:07:09 +02:00
Giovanni Mascellani
dc33622919
vkd3d-shader/ir: Validate DIV instructions.
2025-06-23 18:07:09 +02:00
Giovanni Mascellani
666eb98ab6
vkd3d-shader/ir: Validate DGEO instructions.
2025-06-23 18:06:20 +02:00
Giovanni Mascellani
227df56c6c
vkd3d-shader/ir: Validate DFMA instructions.
2025-06-23 18:00:55 +02:00
Giovanni Mascellani
2b922e6b8e
vkd3d-shader/ir: Validate DDIV instructions.
2025-06-23 18:00:55 +02:00
Giovanni Mascellani
ead690a17a
vkd3d-shader/ir: Validate DADD instructions.
2025-06-23 18:00:55 +02:00
Henri Verbeet
be2c8041d0
vkd3d-shader/d3dbc: Use TAG_CTAB in d3dbc_compile().
2025-06-23 18:00:34 +02:00
Henri Verbeet
e5bf48a2ba
vkd3d-shader/spirv: Do not require VKD3D_SHADER_BINDING_FLAG_IMAGE for sampler descriptors.
2025-06-23 18:00:10 +02:00
Francisco Casas
2e0cbff3a0
vkd3d-shader/hlsl: Allocate return variables before other outputs.
...
point-sprite.shader_test is not technically well formed since, in SM4,
the vertex output signature should be:
// Output signature:
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// sv_position 0 xyzw 0 POS float xyzw
// texcoord 0 xy 1 NONE float xy
and the pixel input signature should be:
// Input signature:
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// texcoord 0 xy 0 NONE float xy
so we are not passing "texcoord" properly to the pixel shader, even on
Windows.
2025-06-23 17:56:40 +02:00
Henri Verbeet
46265061c3
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_GRAD.
2025-06-23 17:48:07 +02:00
Henri Verbeet
db89687807
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C_LZ
2025-06-23 17:48:07 +02:00
Henri Verbeet
f30510a9b3
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C.
2025-06-23 17:48:07 +02:00
Henri Verbeet
0c8bc0f42c
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_B.
2025-06-23 17:48:07 +02:00
Henri Verbeet
af8b3f94e7
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.
2025-06-23 17:48:07 +02:00
Elizabeth Figura
d5237ec1cc
vkd3d-shader/hlsl: Output SSA registers where possible.
2025-06-23 17:44:11 +02:00
Elizabeth Figura
288020bce8
vkd3d-shader/ir: Allocate SSA registers to temps.
2025-06-23 17:39:12 +02:00
Elizabeth Figura
7b9d04fff8
vkd3d-shader/ir: Track liveness in the SSA allocator.
2025-06-23 17:34:28 +02:00
Elizabeth Figura
5e4c61eba6
vkd3d-shader/ir: Introduce a stub SSA to temp allocation pass.
2025-06-23 17:32:59 +02:00
Elizabeth Figura
34dbd60e01
vkd3d-shader/hlsl: Add a register type field to struct hlsl_reg.
...
This will be used for temps. After moving temp allocation to vsir, some of these
will be VKD3DSPR_SSA, and some will not.
2025-06-23 17:28:40 +02:00
Conor McCarthy
9d490b83d4
vkd3d-shader/dxil: Add a null check for the type when validating non-void operands.
2025-06-19 20:45:28 +02:00
Conor McCarthy
c3110d2f94
vkd3d-shader/dxil: Check the destination value is invalid after calling a void function handler.
2025-06-19 20:45:28 +02:00