vkd3d-shader/ir: Validate DADD instructions.

This commit is contained in:
Giovanni Mascellani
2025-05-30 13:58:48 +02:00
committed by Henri Verbeet
parent be2c8041d0
commit ead690a17a
Notes: Henri Verbeet 2025-06-23 20:19:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1581

View File

@@ -10388,6 +10388,17 @@ static void vsir_validate_elementwise_operation(struct validation_context *ctx,
}
}
static void vsir_validate_double_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
static const bool types[VKD3D_DATA_COUNT] =
{
[VKD3D_DATA_DOUBLE] = true,
};
vsir_validate_elementwise_operation(ctx, instruction, types);
}
static void vsir_validate_float_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
@@ -11104,6 +11115,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VKD3DSIH_ASIN] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_ATAN] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_BRANCH] = {0, ~0u, vsir_validate_branch},
[VKD3DSIH_DADD] = {1, 2, vsir_validate_double_elementwise_operation},
[VKD3DSIH_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VKD3DSIH_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},
[VKD3DSIH_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},