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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
@@ -55,7 +55,7 @@ struct msl_generator
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struct msl_resource_type_info
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{
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size_t read_coord_size;
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size_t coord_size;
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bool array;
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const char *type_suffix;
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};
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@@ -84,11 +84,11 @@ static const struct msl_resource_type_info *msl_get_resource_type_info(enum vkd3
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[VKD3D_SHADER_RESOURCE_TEXTURE_2D] = {2, 0, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, "3d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {2, 0, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, "1d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, "2d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, "2d_ms_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {2, 1, "cube_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, "cube_array"},
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};
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if (!t || t >= ARRAY_SIZE(info))
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@@ -228,6 +228,35 @@ static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const s
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return NULL;
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_sampler_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx)
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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const struct vkd3d_shader_resource_binding *binding;
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unsigned int i;
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if (!interface_info)
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return NULL;
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for (i = 0; i < interface_info->binding_count; ++i)
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{
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binding = &interface_info->bindings[i];
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if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
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continue;
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if (binding->register_space != register_space)
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continue;
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if (binding->register_index != register_idx)
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continue;
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if (!msl_check_shader_visibility(gen, binding->shader_visibility))
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continue;
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return &binding->binding;
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}
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return NULL;
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_srv_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
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{
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@@ -267,10 +296,15 @@ static void msl_print_cbv_name(struct vkd3d_string_buffer *buffer, unsigned int
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].buf<vkd3d_vec4>()", binding);
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}
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static void msl_print_sampler_name(struct vkd3d_string_buffer *buffer, unsigned int binding)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<sampler>()", binding);
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}
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static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
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const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].tex<texture%s<",
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<texture%s<",
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binding, resource_type_info->type_suffix);
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msl_print_resource_datatype(gen, buffer, resource_data_type);
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vkd3d_string_buffer_printf(buffer, ">>()");
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@@ -877,7 +911,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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"Internal compiler error: Unhandled resource type %#x.", resource_type);
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resource_type_info = msl_get_resource_type_info(VKD3D_SHADER_RESOURCE_TEXTURE_2D);
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}
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->read_coord_size);
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
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{
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@@ -920,6 +954,123 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct msl_resource_type_info *resource_type_info;
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unsigned int resource_id, resource_idx, resource_space;
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const struct vkd3d_shader_descriptor_binding *binding;
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unsigned int sampler_id, sampler_idx, sampler_space;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int srv_binding, sampler_binding;
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struct vkd3d_string_buffer *sample;
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enum vkd3d_data_type data_type;
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uint32_t coord_mask;
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struct msl_dst dst;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled texel sample offset.");
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if (ins->src[1].reg.idx[0].rel_addr || ins->src[1].reg.idx[1].rel_addr
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|| ins->src[2].reg.idx[0].rel_addr || ins->src[2].reg.idx[1].rel_addr)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Descriptor indexing is not supported.");
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resource_id = ins->src[1].reg.idx[0].offset;
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resource_idx = ins->src[1].reg.idx[1].offset;
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if ((d = vkd3d_shader_find_descriptor(&gen->program->descriptors,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_id)))
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{
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resource_space = d->register_space;
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resource_type = d->resource_type;
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data_type = d->resource_data_type;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Undeclared resource descriptor %u.", resource_id);
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resource_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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data_type = VKD3D_DATA_FLOAT;
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}
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if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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|| resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
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|| resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Sampling resource type %#x is not supported.", resource_type);
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if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled resource type %#x.", resource_type);
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resource_type_info = msl_get_resource_type_info(VKD3D_SHADER_RESOURCE_TEXTURE_2D);
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}
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
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{
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srv_binding = binding->binding;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for SRV %u (index %u, space %u).",
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resource_id, resource_idx, resource_space);
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srv_binding = 0;
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}
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sampler_id = ins->src[2].reg.idx[0].offset;
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sampler_idx = ins->src[2].reg.idx[1].offset;
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if ((d = vkd3d_shader_find_descriptor(&gen->program->descriptors,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
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{
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sampler_space = d->register_space;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Undeclared sampler descriptor %u.", sampler_id);
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sampler_space = 0;
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}
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if ((binding = msl_get_sampler_binding(gen, sampler_space, sampler_idx)))
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{
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sampler_binding = binding->binding;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for sampler %u (index %u, space %u).",
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sampler_id, sampler_idx, sampler_space);
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sampler_binding = 0;
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}
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msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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sample = vkd3d_string_buffer_get(&gen->string_buffers);
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vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
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msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type);
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vkd3d_string_buffer_printf(sample, ".sample(");
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msl_print_sampler_name(sample, sampler_binding);
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vkd3d_string_buffer_printf(sample, ", ");
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask, ins->src[0].reg.data_type);
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if (resource_type_info->array)
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{
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vkd3d_string_buffer_printf(sample, ", uint(");
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask + 1, ins->src[0].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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}
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vkd3d_string_buffer_printf(sample, "))");
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msl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
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msl_print_assignment(gen, &dst, "%s", sample->buffer);
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vkd3d_string_buffer_release(&gen->string_buffers, sample);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_unary_op(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
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{
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struct msl_src src;
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@@ -1086,6 +1237,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_FTOU:
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msl_cast(gen, ins, "uint");
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break;
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case VKD3DSIH_SAMPLE:
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msl_sample(gen, ins);
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break;
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case VKD3DSIH_GEO:
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case VKD3DSIH_IGE:
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msl_relop(gen, ins, ">=");
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@@ -1631,7 +1785,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
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" const device void *ptr;\n"
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"\n"
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" template<typename T>\n"
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" constant T &tex() constant\n"
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" constant T &as() constant\n"
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" {\n"
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" return reinterpret_cast<constant T &>(this->ptr);\n"
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" }\n"
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