vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.

This commit is contained in:
Henri Verbeet
2025-05-24 19:46:59 +02:00
parent d5237ec1cc
commit af8b3f94e7
Notes: Henri Verbeet 2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
10 changed files with 265 additions and 41 deletions

View File

@@ -55,7 +55,7 @@ struct msl_generator
struct msl_resource_type_info
{
size_t read_coord_size;
size_t coord_size;
bool array;
const char *type_suffix;
};
@@ -84,11 +84,11 @@ static const struct msl_resource_type_info *msl_get_resource_type_info(enum vkd3
[VKD3D_SHADER_RESOURCE_TEXTURE_2D] = {2, 0, "2d"},
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, "2d_ms"},
[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, "3d"},
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {2, 0, "cube"},
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, "cube"},
[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, "1d_array"},
[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, "2d_array"},
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, "2d_ms_array"},
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {2, 1, "cube_array"},
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, "cube_array"},
};
if (!t || t >= ARRAY_SIZE(info))
@@ -228,6 +228,35 @@ static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const s
return NULL;
}
static const struct vkd3d_shader_descriptor_binding *msl_get_sampler_binding(const struct msl_generator *gen,
unsigned int register_space, unsigned int register_idx)
{
const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
const struct vkd3d_shader_resource_binding *binding;
unsigned int i;
if (!interface_info)
return NULL;
for (i = 0; i < interface_info->binding_count; ++i)
{
binding = &interface_info->bindings[i];
if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
continue;
if (binding->register_space != register_space)
continue;
if (binding->register_index != register_idx)
continue;
if (!msl_check_shader_visibility(gen, binding->shader_visibility))
continue;
return &binding->binding;
}
return NULL;
}
static const struct vkd3d_shader_descriptor_binding *msl_get_srv_binding(const struct msl_generator *gen,
unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
{
@@ -267,10 +296,15 @@ static void msl_print_cbv_name(struct vkd3d_string_buffer *buffer, unsigned int
vkd3d_string_buffer_printf(buffer, "descriptors[%u].buf<vkd3d_vec4>()", binding);
}
static void msl_print_sampler_name(struct vkd3d_string_buffer *buffer, unsigned int binding)
{
vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<sampler>()", binding);
}
static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type)
{
vkd3d_string_buffer_printf(buffer, "descriptors[%u].tex<texture%s<",
vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<texture%s<",
binding, resource_type_info->type_suffix);
msl_print_resource_datatype(gen, buffer, resource_data_type);
vkd3d_string_buffer_printf(buffer, ">>()");
@@ -877,7 +911,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
"Internal compiler error: Unhandled resource type %#x.", resource_type);
resource_type_info = msl_get_resource_type_info(VKD3D_SHADER_RESOURCE_TEXTURE_2D);
}
coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->read_coord_size);
coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
{
@@ -920,6 +954,123 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
const struct msl_resource_type_info *resource_type_info;
unsigned int resource_id, resource_idx, resource_space;
const struct vkd3d_shader_descriptor_binding *binding;
unsigned int sampler_id, sampler_idx, sampler_space;
const struct vkd3d_shader_descriptor_info1 *d;
enum vkd3d_shader_resource_type resource_type;
unsigned int srv_binding, sampler_binding;
struct vkd3d_string_buffer *sample;
enum vkd3d_data_type data_type;
uint32_t coord_mask;
struct msl_dst dst;
if (vkd3d_shader_instruction_has_texel_offset(ins))
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled texel sample offset.");
if (ins->src[1].reg.idx[0].rel_addr || ins->src[1].reg.idx[1].rel_addr
|| ins->src[2].reg.idx[0].rel_addr || ins->src[2].reg.idx[1].rel_addr)
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
"Descriptor indexing is not supported.");
resource_id = ins->src[1].reg.idx[0].offset;
resource_idx = ins->src[1].reg.idx[1].offset;
if ((d = vkd3d_shader_find_descriptor(&gen->program->descriptors,
VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_id)))
{
resource_space = d->register_space;
resource_type = d->resource_type;
data_type = d->resource_data_type;
}
else
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Undeclared resource descriptor %u.", resource_id);
resource_space = 0;
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
data_type = VKD3D_DATA_FLOAT;
}
if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER
|| resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
"Sampling resource type %#x is not supported.", resource_type);
if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled resource type %#x.", resource_type);
resource_type_info = msl_get_resource_type_info(VKD3D_SHADER_RESOURCE_TEXTURE_2D);
}
coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
{
srv_binding = binding->binding;
}
else
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
"No descriptor binding specified for SRV %u (index %u, space %u).",
resource_id, resource_idx, resource_space);
srv_binding = 0;
}
sampler_id = ins->src[2].reg.idx[0].offset;
sampler_idx = ins->src[2].reg.idx[1].offset;
if ((d = vkd3d_shader_find_descriptor(&gen->program->descriptors,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
{
sampler_space = d->register_space;
}
else
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Undeclared sampler descriptor %u.", sampler_id);
sampler_space = 0;
}
if ((binding = msl_get_sampler_binding(gen, sampler_space, sampler_idx)))
{
sampler_binding = binding->binding;
}
else
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
"No descriptor binding specified for sampler %u (index %u, space %u).",
sampler_id, sampler_idx, sampler_space);
sampler_binding = 0;
}
msl_dst_init(&dst, gen, ins, &ins->dst[0]);
sample = vkd3d_string_buffer_get(&gen->string_buffers);
vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type);
vkd3d_string_buffer_printf(sample, ".sample(");
msl_print_sampler_name(sample, sampler_binding);
vkd3d_string_buffer_printf(sample, ", ");
msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask, ins->src[0].reg.data_type);
if (resource_type_info->array)
{
vkd3d_string_buffer_printf(sample, ", uint(");
msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask + 1, ins->src[0].reg.data_type);
vkd3d_string_buffer_printf(sample, ")");
}
vkd3d_string_buffer_printf(sample, "))");
msl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
msl_print_assignment(gen, &dst, "%s", sample->buffer);
vkd3d_string_buffer_release(&gen->string_buffers, sample);
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_unary_op(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
{
struct msl_src src;
@@ -1086,6 +1237,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_FTOU:
msl_cast(gen, ins, "uint");
break;
case VKD3DSIH_SAMPLE:
msl_sample(gen, ins);
break;
case VKD3DSIH_GEO:
case VKD3DSIH_IGE:
msl_relop(gen, ins, ">=");
@@ -1631,7 +1785,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
" const device void *ptr;\n"
"\n"
" template<typename T>\n"
" constant T &tex() constant\n"
" constant T &as() constant\n"
" {\n"
" return reinterpret_cast<constant T &>(this->ptr);\n"
" }\n"