6325 Commits

Author SHA1 Message Date
Giovanni Mascellani
fbd8b1a8c4 tests/shader-runner: Print the WARP driver version.
Since recent versions seem to have more features and possibly
fewer bugs it is useful to know what you're dealing with.

Currently the latest WARP drivers are distributed here:

  https://www.nuget.org/packages/Microsoft.Direct3D.WARP
2024-10-07 17:33:50 +02:00
Elizabeth Figura
34fdb304bb vkd3d-shader/hlsl: Handle error expressions in increments. 2024-10-07 17:33:07 +02:00
Elizabeth Figura
84685fb56d vkd3d-shader/hlsl: Handle error expressions in subscripts. 2024-10-07 17:33:07 +02:00
Elizabeth Figura
c66f25016b vkd3d-shader/hlsl: Handle error expressions in array indexes. 2024-10-07 17:33:07 +02:00
Elizabeth Figura
41ff4343e1 vkd3d-shader/hlsl: Handle error expressions in explicit casts. 2024-10-07 17:33:07 +02:00
Elizabeth Figura
10efdd3f63 vkd3d-shader/hlsl: Introduce an add_explicit_conversion() helper. 2024-10-07 17:33:07 +02:00
Elizabeth Figura
aa79bfa681 vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
Henri Verbeet
e7c4867359 vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers. 2024-10-07 17:31:20 +02:00
Henri Verbeet
944929d0da vkd3d-shader/glsl: Implement VKD3DSIH_IADD. 2024-10-07 17:31:20 +02:00
Henri Verbeet
4eed6b8887 vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs. 2024-10-07 17:31:20 +02:00
Henri Verbeet
7b47528e4b vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs. 2024-10-07 17:31:20 +02:00
Henri Verbeet
79455041f0 vkd3d-shader/glsl: Implement VKD3DSIH_EQO. 2024-10-07 17:31:19 +02:00
Nikolay Sivov
565698711b tests: Add a test for uniform array indexing. 2024-10-07 17:30:41 +02:00
Nikolay Sivov
d1c2ae3f0e vkd3d-shader/hlsl: Remove the type equality assertion for binary expression arguments. 2024-10-07 17:29:40 +02:00
Francisco Casas
0b989c9f37 vkd3d-shader/hlsl: Fix the conditions to discard default values.
Otherwise default_values for strings are lost.

Thanks to Nikolay Sivov for pointing this out.
2024-10-07 17:28:07 +02:00
Feifan He
b7314e2438 vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue. 2024-10-07 17:21:52 +02:00
Feifan He
7c42da465a vkd3d-shader/msl: Generate the shader entry point prologue. 2024-10-07 17:21:52 +02:00
Feifan He
cd070f9995 vkd3d-shader/msl: Generate the shader entry point epilogue. 2024-10-07 17:21:52 +02:00
Feifan He
a88f3168e5 vkd3d-shader/msl: Generate the shader entry point. 2024-10-07 17:21:52 +02:00
Feifan He
577cc47740 vkd3d-shader/msl: Generate shader input structure declarations. 2024-10-07 17:21:52 +02:00
Feifan He
cd5917c648 vkd3d-shader/msl: Generate shader output structure declarations. 2024-10-07 17:21:27 +02:00
Henri Verbeet
25232f2b2b vkd3d-shader/glsl: Implement VKD3DSIH_IMUL. 2024-10-03 19:20:14 +02:00
Henri Verbeet
4dec4e9959 vkd3d-shader/glsl: Implement VKD3DSIH_ILT. 2024-10-03 19:18:15 +02:00
Henri Verbeet
68492e704f vkd3d-shader/glsl: Implement VKD3DSIH_IGE. 2024-10-03 19:15:48 +02:00
Henri Verbeet
cf6a3ad676 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE. 2024-10-03 19:15:48 +02:00