vkd3d-shader/hlsl: Handle error expressions in increments.

This commit is contained in:
Elizabeth Figura 2024-08-29 12:48:23 -05:00 committed by Henri Verbeet
parent 84685fb56d
commit 34fdb304bb
Notes: Henri Verbeet 2024-10-07 17:53:50 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1148

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@ -2354,6 +2354,9 @@ static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool d
struct hlsl_ir_node *lhs = node_from_block(block);
struct hlsl_ir_node *one;
if (lhs->data_type->class == HLSL_CLASS_ERROR)
return true;
if (lhs->data_type->modifiers & HLSL_MODIFIER_CONST)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Argument to %s%screment operator is const.", post ? "post" : "pre", decrement ? "de" : "in");