Commit Graph

2187 Commits

Author SHA1 Message Date
72f723522e libs/vkd3d: Implement d3d12_command_list_SetComputeRoot32BitConstant(). 2017-07-28 10:19:37 +02:00
4d8dea80ae tests: Add test for overlapping root descriptors. 2017-07-27 17:35:24 +02:00
dc598ccbc8 tests: Add test for creating root signatures with root constants. 2017-07-27 17:35:24 +02:00
605a02274e libs/vkd3d: Allocate GPU virtual addresses for resources.
Direct3D 12 resources, buffers in particular, are bound to the pipeline
by their GPU virtual address. In Vulkan, these addresses are not visible
to the application. We previously handled this by returning the VkBuffer
handle as virtual address, but this can't work when the application
binds anything other than the resource's base GPU VA. Instead, we
allocate ranges of GPU address space and associate resources with it.

This uses the (naive) approach of simply allocating subsequent ranges,
and never reclaiming them. Eventually we'll have to revisit that.
2017-07-27 16:28:46 +02:00
1acd3d44b1 Implement d3d12_device_CreateQueryHeap(). 2017-07-27 16:28:29 +02:00
e9046a81cc Implement d3d12_device_CreateCommandSignature(). 2017-07-27 16:28:24 +02:00
863a8f3f6f libs/vkd3d: Add DXGI_FORMAT_BC3_UNORM_SRGB. 2017-07-27 16:27:41 +02:00
2a3d121c74 libs/vkd3d: Add DXGI_FORMAT_R8_SNORM. 2017-07-27 16:26:36 +02:00
abff100287 libs/vkd3d: Add DXGI_FORMAT_R16G16B16A16_UINT. 2017-07-27 16:25:34 +02:00
92fcb9ffa2 libs/vkd3d-shader: Add support for push constants. 2017-07-27 15:24:38 +02:00
7aaa801768 libs/vkd3d: Allow root signatures with no descriptors.
A root signature can have no descriptors when it is empty,
or it has only root constants.
2017-07-27 14:19:41 +02:00
bb80c759fc libs/vkd3d: Introduce d3d12_root_signature_cleanup() helper function.
Reduces code duplication.
2017-07-27 14:19:41 +02:00
e3d3819789 libs/vkd3d: Fix copy-paste error in d3d12_root_signature_init(). 2017-07-26 16:09:40 +02:00
1589ce7682 libs/vkd3d: Fix Vulkan bindings assignment.
Fixes 6d569fcbc6,
2017-07-26 14:50:39 +02:00
2ba76ceb02 tests: Do not assign specific shader registers in test_texture().
It is not needed since we have a basic mapping for D3D12 shader
registers.
2017-07-26 14:50:39 +02:00
a2e38b5672 libs/vkd3d: Set VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT only if width and height are equal. 2017-07-26 13:45:25 +02:00
6d569fcbc6 libs/vkd3d: Assign consecutive Vulkan bindings for D3D12 descriptors. 2017-07-26 13:45:25 +02:00
edd1e9602d libs/vkd3d-shader: Implement arbitrary mappings from D3D shader register to Vulkan descriptors.
An arbitrary mapping can be passed to vkd3d_shader_compile_dxbc().
2017-07-26 13:45:25 +02:00
d39d0e4c9f libs/vkd3d: Fix memory leak in d3d12_root_signature_init(). 2017-07-25 18:47:42 +02:00
3328be8c87 libs/vkd3d: Unroll descriptor tables and fill in push constants 2017-07-25 17:41:58 +02:00
ac9abe7740 tests: Avoid unused shader outputs.
Fixes Vulkan validation layers performance warnings.
2017-07-25 14:23:27 +02:00
6c174beb4b libs/vkd3d-shader: Use component types from input signatures for shader inputs.
Fixes Vulkan validation layers errors.
2017-07-25 14:23:27 +02:00
5a2ebc62f6 libs/vkd3d-shader: Use component types from output signatures for shader outputs.
Fixes Vulkan validation layers errors.
2017-07-25 14:23:27 +02:00
97e79e28cf tests: Add test for typed buffer UAVs. 2017-07-25 12:50:14 +02:00
bb18c171bf libs/vkd3d: Implement d3d12_command_list_Dispatch(). 2017-07-25 12:50:14 +02:00