libs/vkd3d: Implement d3d12_command_list_Dispatch().

This commit is contained in:
Józef Kucia 2017-07-25 12:50:14 +02:00
parent 47cb8ba80f
commit bb18c171bf

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@ -1702,7 +1702,25 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12Grap
static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandList *iface,
UINT x, UINT y, UINT z)
{
FIXME("iface %p, x %u, y %u, z %u stub!\n", iface, x, y, z);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_root_signature *rs = list->compute_root_signature;
const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, x %u, y %u, z %u.\n", iface, x, y, z);
if (list->state->vk_bind_point != VK_PIPELINE_BIND_POINT_COMPUTE)
{
WARN("Pipeline state %p has bind point %#x.\n", list->state, list->state->vk_bind_point);
return;
}
vk_procs = &list->device->vk_procs;
if (rs && rs->pool_size_count)
VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
rs->vk_pipeline_layout, 0, 1, &list->compute_descriptor_set, 0, NULL));
VK_CALL(vkCmdDispatch(list->vk_command_buffer, x, y, z));
}
static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12GraphicsCommandList *iface,