Francisco Casas
65b67e84a8
vkd3d-shader/tpf: Remove hlsl_ctx from tpf_compiler.
...
This completes the hlsl->vsir->tpf translation.
2024-12-10 15:52:52 +01:00
Francisco Casas
347e7a396d
vkd3d-shader/hlsl: Generate CTAB outside sm1_generate_vsir().
...
For consistency with the sm4_generate_rdef() and sm4_generate_vsir()
functions.
2024-12-10 15:52:52 +01:00
Francisco Casas
ca9bb2e089
vkd3d-shader/hlsl: Generate RDEF outside tpf_compile().
2024-12-10 15:52:52 +01:00
Francisco Casas
3a6bf3be24
vkd3d-shader/hlsl: Lower separated samplers for SM1.
...
The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.
Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com >
2024-12-10 15:51:43 +01:00
Francisco Casas
d3108de72a
vkd3d-shader/hlsl: Store ROV feature requirement in the vsir_program.
2024-12-09 16:09:16 +01:00
Elizabeth Figura
01117c716d
vkd3d-shader/hlsl: Remove unused expr ops.
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These correspond to specific SM1 opcodes which we don't use (and which the native compiler never uses either).
2024-12-04 14:38:32 +01:00
Henri Verbeet
74365417ac
vkd3d-shader/hlsl: Output the candidates for ambiguous function calls.
2024-12-03 14:38:33 +01:00
Francisco Casas
198c3dc7b9
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref, again.
2024-11-27 13:03:15 +01:00
Nikolay Sivov
1a6409cd5b
vkd3d-shader/hlsl: Add parser support for stream-output object types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-21 19:28:46 +01:00
Nikolay Sivov
cf27065b7d
vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-28 17:44:28 +01:00
Francisco Casas
9d82915629
vkd3d-shader/hlsl: Make allocation functions static again.
2024-10-24 20:50:59 +02:00
Francisco Casas
158bf794e6
vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
...
This node type will be deleted (again) once the hlsl->vsir->tpf
translation is complete. It serves the purpose of allowing to keep
both real hlsl_ir_nodes and vsir_instructions in the hlsl_block,
until all the former can be translated into the latter.
2024-10-24 20:50:59 +02:00
Nikolay Sivov
cf3e251a9f
vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-22 20:28:33 +02:00
Francisco Casas
d562b03c43
vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
...
This is required to properly optimize signatures, because these
semantics must be alligned while being packed:
- Array elements.
- The first fields of structs.
- Major vectors of a matrix.
For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:04:41 +02:00
Francisco Casas
7fd6c29ee8
vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.
...
For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:03:39 +02:00
Nikolay Sivov
fb2b974466
vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-22 19:14:51 +02:00
Shaun Ren
df3aaac7cf
vkd3d-shader/tpf: Introduce tpf_write_shader_function().
2024-10-16 21:12:13 +02:00
Francisco Casas
7eee877dd4
vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR.
2024-10-16 21:07:51 +02:00
Francisco Casas
a243862b8c
vkd3d-shader/tpf: Make sysval_semantic_from_hlsl() independent of HLSL IR.
2024-10-16 21:05:10 +02:00
Francisco Casas
7cc8151b81
vkd3d-shader/tpf: Replace uses of ctx->profile with tpf->program->shader_version.
2024-10-16 18:50:15 +02:00
Francisco Casas
5b21cc67f1
vkd3d-shader/hlsl: Split hlsl_sm4_write().
...
Similarly to the already done split from
HLSL IR -> d3dbc
to
HLSL IR -> vsir -> d3bc
we now start splitting the
HLSL IR -> tpf
translation into
HLSL IR -> vsir -> tpf
So hlsl_sm4_write is split into two functions, sm4_generate_vsir() and
tpf_compile().
This translation should be completed once tpf_compile() no longer needs
the hlsl_ctx and entry_func parameters.
2024-10-16 17:08:50 +02:00
Francisco Casas
3601397703
vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.
...
They no longer rely on HLSL IR.
Also, rename them from "_from_semantic" to "from_semantic_name".
2024-10-16 16:52:45 +02:00
Shaun Ren
0c5dc53fd2
vkd3d-shader/hlsl: Allocate temporary registers separately for each entry function.
2024-10-15 16:39:50 +02:00
Shaun Ren
5f8570b933
vkd3d-shader/hlsl: Track whether a variable is read in any entry function.
2024-10-15 16:18:36 +02:00
Shaun Ren
f15a1c0b23
vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function.
...
This is required in order to process the entry point function and the
patch constant function in hull shaders.
2024-10-15 16:18:27 +02:00