Francisco Casas 
							
						 
					 
					
						
						
							
						
						6f52bb6b1a 
					 
					
						
						
							
							vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program.  
						
						
						
						
					 
					
						2024-11-04 16:08:38 +01:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						2083d505c7 
					 
					
						
						
							
							vkd3d-shader/tpf: Use instr.extra_bits for IF.  
						
						
						
						
					 
					
						2024-11-04 15:37:46 +01:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						89e5912fd2 
					 
					
						
						
							
							vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-10-28 17:51:04 +01:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						5eff8bf918 
					 
					
						
						
							
							vkd3d-shader/hlsl: Handle SV_GroupIndex.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-10-24 20:54:04 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						23be6ed0dd 
					 
					
						
						
							
							vkd3d-shader/hlsl: Store temp declarations in the vsir program.  
						
						... 
						
						
						
						Move the temp allocation back to hlsl_codegen.c.
Note that the DCL_TEMPS instructions wouldn't be necessary if we had the
capacity to store the temp_count for both the main program and the patch
constant program (or more generally speaking, a temp_count for all
phases).
The plan is to eventually also move the HS_CONTROL_POINT and
HS_FORK_PHASE markers to the vsir_program, making it able to contain
both functions. 
						
						
					 
					
						2024-10-24 20:50:59 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						cf7fade580 
					 
					
						
						
							
							vkd3d-shader/hlsl: Store the thread group size in the vsir program.  
						
						
						
						
					 
					
						2024-10-24 20:48:20 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						32e6a1bb4d 
					 
					
						
						
							
							vkd3d-shader: Validate the parsed shader in vsir_parse().  
						
						
						
						
					 
					
						2024-10-23 16:02:09 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						1113d24a70 
					 
					
						
						
							
							vkd3d-shader/ir: Store the global flags in struct vsir_program.  
						
						
						
						
					 
					
						2024-10-22 20:40:31 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						cf3e251a9f 
					 
					
						
						
							
							vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-10-22 20:28:33 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						2a8c1b2823 
					 
					
						
						
							
							vkd3d-shader/hlsl: Sort signature elements by register id.  
						
						
						
						
					 
					
						2024-10-22 20:25:40 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						7fd6c29ee8 
					 
					
						
						
							
							vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.  
						
						... 
						
						
						
						For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures. 
						
						
					 
					
						2024-10-22 20:03:39 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						fb2b974466 
					 
					
						
						
							
							vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-10-22 19:14:51 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						ed4d45355a 
					 
					
						
						
							
							vkd3d-shader/ir: Represent the normalisation level with an enumeration.  
						
						
						
						
					 
					
						2024-10-21 18:21:39 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						abed6d9cb7 
					 
					
						
						
							
							vkd3d-shader/tpf: Implement semantics for domain shaders.  
						
						
						
						
					 
					
						2024-10-21 18:18:25 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						0273ff007b 
					 
					
						
						
							
							vkd3d-shader/tpf: Write domain shader declarations.  
						
						
						
						
					 
					
						2024-10-21 18:18:00 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						26efba30b4 
					 
					
						
						
							
							vkd3d-shader/tpf: Use vpc input registers for domain shaders.  
						
						
						
						
					 
					
						2024-10-21 18:17:06 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						2b897296a1 
					 
					
						
						
							
							vkd3d-shader/tpf: Write the input signature of domain shaders as PCSG.  
						
						
						
						
					 
					
						2024-10-21 18:16:50 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						eba8fd4720 
					 
					
						
						
							
							vkd3d-shader: Keep track of whether programs have normalised I/O.  
						
						
						
						
					 
					
						2024-10-17 17:34:55 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						1ed5f1a4d0 
					 
					
						
						
							
							vkd3d-shader/tpf: Write the patch constant function in hull shaders.  
						
						... 
						
						
						
						We use a single hs_fork_phase here for the patch constant function. 
						
						
					 
					
						2024-10-16 21:40:40 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						ae2d86b99c 
					 
					
						
						
							
							vkd3d-shader/tpf: Determine SIV from SV and index in write_sm4_dcl_semantic().  
						
						
						
						
					 
					
						2024-10-16 21:12:29 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						df3aaac7cf 
					 
					
						
						
							
							vkd3d-shader/tpf: Introduce tpf_write_shader_function().  
						
						
						
						
					 
					
						2024-10-16 21:12:13 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						147f8898ca 
					 
					
						
						
							
							vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().  
						
						... 
						
						
						
						Also, support patch constant function semantics in sm4_sysval_semantic_from_semantic_name(). 
						
						
					 
					
						2024-10-16 21:10:24 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						cbed70c60f 
					 
					
						
						
							
							vkd3d-shader/tpf: Implement semantics for hull shaders.  
						
						
						
						
					 
					
						2024-10-16 21:07:53 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						beb342ed5f 
					 
					
						
						
							
							vkd3d-shader/tpf: Write hull shader declarations.  
						
						
						
						
					 
					
						2024-10-16 21:07:53 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						7eee877dd4 
					 
					
						
						
							
							vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR.  
						
						
						
						
					 
					
						2024-10-16 21:07:51 +02:00